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 Post subject: My first msts tanker
PostPosted: Wed Aug 12, 2009 4:42 am 
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Joined: Mon May 19, 2008 5:04 pm
Posts: 488
Location: Dubbo,NSW
Hi,
Been playing with Train Sim Modeler.
This is my first attempt at making a tanker wagon.

Image
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Image

Regards Geoff.
SDLW


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 Post subject:
PostPosted: Wed Aug 12, 2009 9:39 am 
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Location: Junee NSW
Geoff,

That's an excellent first effort. I'm very impressed.

Cheers,
Matt


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 Post subject:
PostPosted: Wed Aug 12, 2009 1:07 pm 
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Location: Perth
Geoff,

Nice work there Geoff.

You need to be real careful you don’t get hooked on this 3D modelling lark. You’re getting into deeper waters and I’ve seen good lives ruined by those who thought they could handle it only to get dragged down deeper into a matrix of un-welded vertices. You’ll be in good company though. :wink:

Regards,

Marek.


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 Post subject:
PostPosted: Wed Aug 12, 2009 4:58 pm 
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Location: HENTY down the NSW Southern Line Somewhere
Hi, Geoff

That's mighty impressive for a starter L Plater. :D
You've done a wonderful Job on there.

Congratuations on your first attempt. :wink:

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Josh



I'm The Savloy
Not A Battered Sav from a Take-Away store

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Just one Guy who loves his Trains and respects our NSW Railway System


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 Post subject:
PostPosted: Thu Aug 13, 2009 12:12 am 
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Posts: 45
Basic design fault there.

The discharge pipe would be under the dome so the support saddle cannot be in the same place.

Few tanks had a solid floor. You realy need to model the internal frame work but it's worth in for the visual effect.

Here's British half plan. Aussie would be the same.
You could paste it into the ace file and use the alpha to hide the spaces.

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 Post subject:
PostPosted: Thu Aug 13, 2009 12:57 am 
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Location: Dubbo,NSW
Hi,
Thanks for the comments.
It for me is a good test bed to try to make different parts.
I am trying to make bends in hand rails at the moment.
Ian thanks for you input.So much to learn.
I have been thinking about how to model the internal frame work as you have suggested.

Regards Geoff.


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 Post subject:
PostPosted: Thu Aug 13, 2009 3:36 am 
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Location: Brisbane
How to make bends in handrails.

First draw a picture of the handrails.
Now divide the angles into segments with a spare segment for each straight. this will alow you to get an idea of how many sections you will need.
I usually make the transition to a right angle out of 2 segments.
Now create a tube you only need 3 points/sections with as many segments as you need, poly smoothing will make it look smooth.
Press F8 to go into point mode.
See the dots.
Image

Now select the appropriate window (If the curve is at the front or rear curving left or right) select the end on window.
Now go up to select points, thats the dotted box next to the ruler in the tool bar at the top.
Leave a segment for the straight part.
select all points above the second set of points.
Now select the rotate button. Now rotate the selected points in the direction of the curve a bit,
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now select move. constrain unwanted directions and move the points to align.
Now select above the 3rd points click the rotate button. Now rotate the selected points in the direction of the curve a bit more.
now select move again. constrain unwanted directions and move the points to align.
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Now select above the 4th points click the rotate button. Now rotate the selected points in the direction of the curve to horizontal.
now select move again. constrain unwanted directions and move the points to align.
Image

Keep on going until you have completed the curved part.
after you have finished your shape dont forget to center its origin to part and apply poly smoothing in parts properties.

This is probably as clear as mud but its easy once you have worked this out.

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 Post subject:
PostPosted: Thu Aug 13, 2009 7:21 am 
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Looking good Geoff!

I have found it easier to use a 4 sided tube that is much bigger than what is required to make it easier to manipulate the points. This is a 2ft radius tube with the grid spacing set to 1ft.

Image

Move the points so that they line up with the grid to get the bends uniform. Once the shape is correct, scale it down to the required size.

Russ, did you know you can move the part axis while in part mode by holding the shift key and left click + drag mouse?


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 Post subject:
PostPosted: Thu Aug 13, 2009 1:41 pm 
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Does TSM have a torus primitive?


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 Post subject:
PostPosted: Thu Aug 13, 2009 5:58 pm 
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Quote:
Russ, did you know you can move the part axis while in part mode by holding the shift key and left click + drag mouse?

yeah but im lazy.

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 Post subject:
PostPosted: Thu Aug 13, 2009 6:46 pm 
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Location: HENTY down the NSW Southern Line Somewhere
Mrdriver wrote:
yeah but im lazy.


Welcome to my world. :lol:

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Cheers,
Josh



I'm The Savloy
Not A Battered Sav from a Take-Away store

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Just one Guy who loves his Trains and respects our NSW Railway System


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 Post subject:
PostPosted: Thu Aug 13, 2009 7:37 pm 
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superheatedsteam wrote:
Does TSM have a torus primitive?



and does it bite?


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 Post subject:
PostPosted: Thu Aug 13, 2009 7:41 pm 
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superheatedsteam wrote:
Does TSM have a torus primitive?


Marek, it has none of that fancy stuff like booleans etc. She be very basic!


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 Post subject:
PostPosted: Thu Aug 13, 2009 11:36 pm 
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Location: Dubbo,NSW
Russell,
A while back when looking at one of your steam locos in shape viewer I noticed the pipes were three sided.
I could not make a tree sided tube till now.
David thanks for your encouragement.

I think I have got the TSM bug again.

Thanks gents. :D
Regards Geoff


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 Post subject:
PostPosted: Fri Aug 14, 2009 10:09 am 
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Hi Geoff I find a 3 sided (Faces) pipe as long as it is small helps cut down the polys and after smoothing you cant really notice.
For larger diameter pipes use more sides.
I use 22 sides for boiler and wheels.
The more sections (not sides) you add to Curved pipes on the curved part the better it looks.
Less sections on the angular curved bits results in a more chunky appearance.

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 Post subject:
PostPosted: Sat Aug 15, 2009 5:02 pm 
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Location: Dubbo,NSW
Hi,
I have made some changes.
I have taken the "gas axe" to the floor of the beast.
Does look better although not correct.
Hope you approve of my weathering textures.

Image
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Image

I have rescaled it for the VM guage.
Here it is on the Portuguese Lena route .

Image

Have to get back to trying making some nice hand rail bends.

Regards Geoff.

SDLW


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 Post subject:
PostPosted: Sat Aug 15, 2009 7:58 pm 
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Location: Junee NSW
Very nice, Geoff.

One thing I would suggest is to lighten off the tank textures a little. What 'should' be back rarely looks fully black in the sim. As the tank is round, using a gradient tool can be used to give a shaded texture in mid to dark grey.

Cheers,
Matt


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 Post subject:
PostPosted: Sat Aug 15, 2009 8:50 pm 
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Puts detail Nazi hat on!
The straps that hold the tank to the frame are 1/4 inch thick by 3 inches wide. there are usually 2 side by side.
The saddle will be about 9 inches to a foot in depth.
Sorry about the imperial measurements.
Takes hat off!

Good work the more you do the easier it gets.

Here is a picture of a VR tank that would be at home anywhere in AU.
I took it with the intention of turning it into a skin.
You could cut it into pieces and clone brush the walkway out and use it as the basis for a weathered tank.
Image

Making the strap.
First create a 22 faces tube to the size of the tank, This is the tank.
Then create another similar tube with the same amount of faces but make it the width (Depth wise) of the strap now expand it in the X and Y axis just a little.
It is easier to do both the tank and the strap at the same time.
Image
Go into point mode.
Image
Now delete the points one section down from the two vertical faces from the bottom.
select the 2 lower points and move them in the Y direction to nearly the level of the deck.
Image
Copy this part. On the copied part go into point mode and select all points above the two vertical faces delete these.
You will have two legs hanging down.
Go into poly mode F7 and press F to flip the poly do this until all the polys on the copied part are pointing in. (This is the inside of the strap)
Select this part and the original Strap join with the J key.
Texture and you have got a simple strap.
Dont forget to apply poly smoothing.

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 Post subject:
PostPosted: Sun Aug 16, 2009 12:01 am 
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Location: Pushing a stalled VR S class steamer up a steep 1 in 609446 gradient
amwleis wrote:

Image
.

Regards Geoff.



Interesting topography. Somewhere in the desert?


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 Post subject:
PostPosted: Sun Aug 16, 2009 2:55 am 
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Location: Dubbo,NSW
It was the tankers in the QR Rolling stock plans that got me interested in trying to model a tanker.
So my next request was going to be has anyone got some good pictures of any of those tankers?

The straps obviously needed fixing, thanks Russell for those instructions and the picture.

Arg706 the route is Russell's Southern Main.
It is the area around the Rock,the rather uncluttered southern part of the route.

Geoff
SDLW


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 Post subject:
PostPosted: Wed Aug 19, 2009 8:53 pm 
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Location: Dubbo,NSW
The latest version of the beast.
Image

Image

Image

Regards Geoff

SDLW


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 Post subject:
PostPosted: Wed Aug 19, 2009 9:22 pm 
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Thats a nice weathering effect Geoff.
Much more natural.

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 Post subject:
PostPosted: Wed Aug 19, 2009 10:40 pm 
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Location: Dubbo,NSW
Russell,
You have helped me get a bit of a handle on lot of modelling and texturing technics.
As you said the more you do the easier it gets.

Thanks Geoff.


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 Post subject:
PostPosted: Thu Aug 20, 2009 9:50 am 
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Posts: 173
Location: Sunny Brisbane
Geoff, just a couple of other things to help you improve your models:

Notwithstanding what Russ's VR tank photo shows, most early (as in pre-frameless designs built before the 70's) tank designs with securing straps around the tank, had the 'work platform' much lower down - it sat separately on both sides, at least 1 to 1+1/2 feet below the crown of the tank, certainly not wrapped around the filling dome - also note the platform had diagonal supports underneath that supported the outer edges of the platform, and braced it back to the tank shell.

Also the cross-beams which sit directly under the straps were taller, so they formed a shaped 'cradle' for the tanks to sit in, rather than the tank sitting on a flat beam (which could cause the tank to roll off to the side if the retaining straps broke).

I presume you have downloaded my recent NSW private owner tank pack - to see how I made them, open any tank (1-dome, 2-dome or 3-dome) in SFV, then press the Shift+Backspace key - this will render the model in 3-d wire-frame mode, and then you can see how the polys make up each part.

Note also that some tanks had handrails standing proud above the platform, some didn't - if you can get hold of a copy of the book "Railway Freight Wagons in NSW - 1982', by John Beckhaus, ARHS, 1982, there are about 15 or so good photos of tank wagons, from early through to later frameless designs, on which to base models.

Regards, Brian

PS - forgot to mention - have a look here:

http://www.ozsite.com.au/files/hallcollection1.htm

You will find a number of good tank wagon photos taken by the builders, Tulloch Limited at Rhodes


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 Post subject:
PostPosted: Fri Aug 21, 2009 9:26 pm 
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Location: Dubbo,NSW
Hi Brian,
Thanks again for your suggestions and the pic links.
I did not know that you could see the wire frame in Shape Viewer,great.

I had decided the other day to make the UnderFrame similar to the Russian Tank shown below.
I thought it would be relatively easy to do.
There is another Russian one that I would like to try but is more complicated.
I will have a look at yours now I can see the wire frame view.

Image
.
.
This is my attempt and I am fairly happy with it.

Image

Image

Image

Image

Regards Geoff

SDLW


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