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 Post subject: My First Freightanim
PostPosted: Tue Oct 06, 2009 7:01 pm 
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Joined: Mon May 19, 2008 8:52 pm
Posts: 70
I'm putting a container onto a cmx flat wagon.

I've managed to actually get the container on the flat but now I'm trying to centre it, well put it on one end.

I have "FreightAnim ( 20ft_Container_TScom.s .1.0 3.0 0 )"in the wag file.

Could anyone in the abscense of Steam4me Website enlighten me to the meaning of the .1.0.3.0.0 ?

I can guess that these are co-ordinates but which is which ?

At the moment the container is in the middle of the wagon and I would suggest probably 600mm low.

Any help would be appreciated.

Marc H


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 Post subject: Re: My First Freightanim
PostPosted: Tue Oct 06, 2009 7:54 pm 
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Joined: Mon May 19, 2008 5:04 pm
Posts: 179
Location: Perth
As I understand it the freight anim was originally designed to represent a coal load in a tender. The 2 numbers are used are the maximum and minimum heights of the freight anim shape for full and empty tender.

For a container you would use 0 and 0 as you don’t want the containers moving up and down.

"FreightAnim ( 20ft_Container_TScom.s 0.0 0.0 )"

As for the position of your container on the wagon, the freight anim shape will place the pivot point of your container at the same location as the pivot point for the wagon.

This ensures that the load stays aligned with the wagon shape as it yaws in corners and pitches in gradient changes.

If your container is to low by 600mm then you need to raise the container object by 600mm in your modelling program but leave the pivot point for the container at 0,0,0 xyz.

If the container is sitting in the middle of the wagon but the wagon can fit 2 containers and you want the container at one end of the wagon then you will have to move the container object forwards or backwards in your modelling program but still leave the pivot point for the container at 0,0,0.

As only 1 freightanim per vehicle is allowed if you wanted 2 containers on the one wagon you will have to model both containers and export as a single object.

Most wagons will have their pivot point set to 0,0,0 but you may find some that are not. In these cases you will have to do a bit of jiggery pokery to align the container with the wagon.

Hope this helps.


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 Post subject: Re: My First Freightanim
PostPosted: Tue Oct 06, 2009 10:05 pm 
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Joined: Tue May 20, 2008 7:26 pm
Posts: 56
Steam4Me seems to be back up, checked tonight and I could access the tutorials.


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 Post subject: Re: My First Freightanim
PostPosted: Tue Oct 06, 2009 11:35 pm 
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Joined: Mon May 19, 2008 8:52 pm
Posts: 70
Many thanks to our resident Guru's, makes perfect sense now.

The reason I'm putting containers on a CMX is because there is an apparent lack of 2 x 2o ft containers flats available.
In my "Guarding" days in the middle 70's to middle 80's, 2 x 20ft container flats were very common.
Thanks again.

Marc H


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 Post subject: Re: My First Freightanim
PostPosted: Wed Oct 07, 2009 12:31 am 
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Joined: Mon May 19, 2008 10:56 pm
Posts: 45
If you download my bbc_cont.zip from train sim you will find a collection of containers including 2x20ft.

You can either repaint the ace files or paste you own textures over them.
Instructions on how to position them are included.

The included wagon in probably unlike any aussie wagon but TSM files are included if anyone wants to play around with it.

The same wagon with a large collection of international containers in on UKTS file 15633
To use these, reposition them with Shape File Manager and add this line to your wagon....

This one is NOT included.

Image

FreightAnim ( ..\\Common.Loads\\45ft_Conflat\\2x20ftContKline2.s 0.0 3.0 0 )


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