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Post subject: How to use the backdrop feature to ''trace'' in TSM?
Posted: Sat Nov 07, 2009 1:33 pm
Joined: Thu Mar 26, 2009 5:59 pm Posts: 18
Hi all
New 3D modeller here:
I read on the TSM website that you could you scanned in images of plans into TSM to work with. I am having a go at the DL class loco with some plans thanks to pedrochom. I've placed them into TSM except I don't kow what to do next. A screenshot is attached:
Post subject: Re: How to use the backdrop feature to ''trace'' in TSM?
Posted: Sat Nov 07, 2009 2:28 pm
Site Admin
Joined: Sun May 18, 2008 12:05 am Posts: 289
Gidday flyingoreo, Good on you for having a go! In TSM, View/Backdrop gives you a number of selections. Nudge left, Nudge right etc are self explanatory. View/Backdrop/Scale will produce the Backdrop Scale dialogue box. Select two positions which are on a horizontal line on your backdrop where the distance between them is known. Left click on the left one (the dialogue box Click 1: will record the position), click on the second place (the dialogue box will now record that position in the Click 2: box). Now enter the distance between these points into the "Distance" box, and click OK. Your background will now scale to the correct figures. However, take a few measurements to ensure that the measurement used on the backdrop was correct. Plans have a nasty habit of not being to scale, out of scale or just plain inaccurate. Cheers Sarfan39
Post subject: Re: How to use the backdrop feature to ''trace'' in TSM?
Posted: Sat Nov 07, 2009 3:19 pm
Joined: Thu Mar 26, 2009 5:59 pm Posts: 18
Thanks Sarfan.
I'm trying to create the main shape. Is it wise to use the template mode to define the shape or am I best off creating a box and trimming it off as appropriate?
Post subject: Re: How to use the backdrop feature to ''trace'' in TSM?
Posted: Sat Nov 07, 2009 8:07 pm
Site Admin
Joined: Sun May 18, 2008 12:05 am Posts: 289
Hi Aaron, Since steam locos are "my thing", and never having built a body shell diesel, I'd best leave that to the diesel builders. I assume that the main shape will be a box with sufficient sections to allow you to manipulate points to create the shape of the main body, or part there-of, perhaps in two sections - the nose area and the main body. Cheers Allan
Post subject: Re: How to use the backdrop feature to ''trace'' in TSM?
Posted: Thu Nov 12, 2009 11:06 pm
Site Admin
Joined: Sat May 17, 2008 12:50 pm Posts: 740 Location: Brisbane
Try not to use the template feature as it doesnt always turn out as expected. Use a box divided into many sections and manipulate the points in point mode. Much easier!
I’m not sure if this will work in TSM but I use the following tech technique in gmax.
I create a separate texture called template that has the plans I am using applied to it.
Then I create a box called template with the same overall dimensions of the object I am modelling. I then apply the template texture to the template box and unwrap the texture with the respective views on the respective sides of the box.
I can now use this ‘template’ box in the background for the different projections.
This way I can quickly flesh out a model primitive to the correct proportions and fine-tune the model by using any other references.
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